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16 written guides.

CURATED COLLECTION · 16 LESSONS

Maya Python Rigging Foundations

Explore 16 Maya scripting and rigging lessons in a curated pathway. These are independent recordings rather than a previously numbered course: browse by original YouTube date, or choose the topic that matches the rigging task you are investigating.

Choose an independent lesson or follow a nested series in order. Chronological sorting keeps every nested series together in its original part order.

Written guides were prepared with AI assistance from the original captions and editorially approved. Software workflows have not been independently reproduced; historical interfaces, technical qualifications and source limitations remain applicable. Video-only resources are individually identified.

This collection includes 1 individually labeled Legacy lessons. Original workflow distinctions and Legacy labels are retained per lesson. Do not assume recording age alone establishes Legacy status.

Explore the lessons

    1. Video tutorialMaya & Python Scripting

      Written guide

      Auto Rig Orient Joints In Maya with Python | Maya Python Tutorial

      YouTube: Date unknown

      The instructor explains that the current script builds a UI to create a skeleton and rig, but notes that the joints are initially aligned with the world rather than the desired orientation. The speaker describes a manual workflow involving the 'orient joints' command and changing…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Connect Two Objects using Python in Maya!

      YouTube: Date unknown

      The instructor explains a Python script for Maya that creates a line between two selected objects and keeps it connected as they move. The speaker describes the process of importing Maya commands, defining a function to check selection length, and creating a curve with specific…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Creating a Base Skeleton | Maya Python Rigging Series

      YouTube: Date unknown

      The instructor explains the process of creating a base skeleton by placing joints for the spine, neck, and head, noting that naming will be handled later via scripting. The speaker describes aligning joint chains for the arms and legs using the middle mouse button and…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Creating an IK FK Skeleton in Maya with Python

      YouTube: Date unknown

      The instructor explains that the session builds upon a previous skeleton auto tool to create IK and FK skeletons for a rig. The instructor describes the process of duplicating the pelvis joint and renaming the resulting chain to ensure unique identifiers for code access. The…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Creating Center Joints With Python | Maya Python Rigging Series

      YouTube: Date unknown

      The instructor explains that parented joints use offsets from parent positions, requiring unparenting to access accurate position values for scripting. The speaker describes using a Python script to select the joint hierarchy and unparent the joints to prepare them for individual creation. The instructor walks…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Creating Controls for the IK Skeleton in Maya with Python

      YouTube: Date unknown

      The instructor explains the process of creating IK controls and constraints for the arms and legs within a character rig script. The instructor describes specifying the start joint and end effector when creating IK handles in the script. The speaker walks through creating circle controls,…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Creating FK Controls for Skeleton in Maya with Python

      YouTube: Date unknown

      The instructor explains the process of setting up controls for an FK skeleton rig, starting with the creation of a proxy rig and skeleton. The instructor describes creating an align tool to position controls relative to joints, specifically mentioning the use of parent-child relationships to…

    1. Video tutorialMaya & Python Scripting

      Legacy TutorialWritten guide

      Creating Joints With Python | Maya Python Rigging Series

      YouTube: Date unknown

      The instructor explains how to create joints using Python commands within Maya, specifically referencing the import of Maya commands and the use of the joint command. The speaker describes the process of naming joints and notes that subsequent joints are automatically parented to the previous…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Creating Limb Joints With Python | Maya Python Rigging Series

      YouTube: Date unknown

      The instructor explains the rationale for naming limb joints based on the character's left side rather than screen orientation to ensure consistency. The speaker walks through the process of defining specific coordinate values for hip, ankle, and toe joints to establish the lower limb structure.…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Make a Skeleton for your Character in Maya FAST with Python!

      YouTube: Date unknown

      The instructor explains the process of importing Maya commands and defining a window variable to check for existing UI elements before creating a new interface. The speaker describes creating a button labeled 'create proxy rig' and outlines the plan to generate locators for each joint…

    1. Video tutorialCharacter FX & Animation

      Written guide

      Maya Rigging Basics | Joints

      YouTube: Date unknown

      The instructor explains how to create a joint chain by selecting the tool and clicking in the viewport, noting that joints are created on the ground plane. The speaker describes the parenting hierarchy, stating that moving a parent joint causes its children to move with…

    1. Video tutorialMaya & Python Scripting

      Written guide

      MirrorJoints and IK Handles | Maya Python Tutorial

      YouTube: Date unknown

      The instructor explains the process of setting up inverse kinematics handles for arms and legs using Python commands in Maya. The speaker describes how to define start joint and end effector parameters by referencing command documentation to ensure correct handle creation. The tutorial walks through…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Parenting Joints With Python | Maya Tutorial

      YouTube: Date unknown

      The instructor explains that the current project involves creating floating joints via code, which allows for repositioning to fit different character shapes. The speaker describes the process of setting up a parenting system to align joint orientations, noting that they are currently based off the…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Pole Vector Constraint | Maya Python Auto Rig Tutorial

      YouTube: Date unknown

      The instructor explains the process of setting up a pole vector control to manage elbow aim, starting with creating a circle primitive and using parent and aim constraints to align it with the wrist and elbow joints. The speaker describes writing a Python function named…

    1. Video tutorialMaya & Python Scripting

      Written guide

      Pole Vector Controls in Maya with Python

      YouTube: Date unknown

      The instructor explains that the session covers creating pole vector controls to aim elbows within an auto-rig setup. The instructor describes the process of creating a locator, applying point and aim constraints, and using a pole vector constraint to align the joint. The speaker walks…