Explore 8 Houdini recordings about rigid bodies, fracture and destruction. Choose a workflow that matches your interests, read its source-grounded context, and continue to the original lesson. Historical nodes and interfaces may differ from current Houdini versions.
Choose an independent lesson or follow a nested series in order. Chronological sorting keeps every nested series together in its original part order.
Written guides were prepared with AI assistance from the original captions and editorially approved. Software workflows have not been independently reproduced; historical interfaces, technical qualifications and source limitations remain applicable. Video-only resources are individually identified.
This collection includes 1 individually labeled Legacy lessons. Original workflow distinctions and Legacy labels are retained per lesson. Do not assume recording age alone establishes Legacy status.
The instructor explains how to use the 'glue adjacent' button in the rigid bodies tab to keep a column structure intact until specific conditions are met. The speaker describes adjusting the glue strength parameter, noting that setting it to -1 ensures the object does not…
The instructor explains customizing a character in Character Creator and exporting it to Houdini, noting the need to adjust scale for realistic simulation units. The speaker describes setting up rigid body dynamics by creating a ground plane and distinguishing between static solvers and dynamic objects.…
The instructor explains the objective of creating a cannonball impact effect that destroys a wall using rigid body dynamics and fracturing techniques. The speaker describes modeling a wall and ground, then using a Voronoi fracture node with scattered points to create specific broken sections. The…
The instructor describes modeling a column by adjusting height, adding end caps, and using poly extrude nodes to create a head and bottom. The speaker explains creating a Voronoi fracture by generating points with an impact radius and connecting geometry to break the object into…
The instructor explains fracturing a cement barricade using a Voronoi method and setting up rigid body dynamics to control structural integrity under gravity. The speaker describes configuring particle emitters and collision behaviors to replicate secondary particles, while using attribute transfer to delete constraints based on…
The recording uses LEGO-style blocks to introduce rigid-body simulation in Houdini. The captions begin with a prepared block object and describe simplifying its details before arranging a collision surface. They also refer to a separate procedural block tutorial. No external project file, download availability or…
The instructor explains the process of using rigid body simulations to collide a boulder with a wooden fence, describing the initial setup of the scene objects. The instructor walks through configuring the dynamics by making the ground a static object and assigning velocity to the…
The instructor explains the process of creating a fractured sphere using Voronoi fracture to generate interior and exterior geometry. The speaker describes assigning UV shells and using UV flatten to prepare the exterior surface for texturing. The instructor walks through separating interior and exterior groups…