Explore 6 Houdini creative-effects and simulation recordings. Choose a lesson according to its original subject and written guide, rather than treating the collection as a mandatory course. Historical interfaces, nodes and workflows may have changed since recording.
Choose an independent lesson or follow a nested series in order. Chronological sorting keeps every nested series together in its original part order.
Written guides were prepared with AI assistance from the original captions and editorially approved. Software workflows have not been independently reproduced; historical interfaces, technical qualifications and source limitations remain applicable. Video-only resources are individually identified.
This collection includes 1 individually labeled Legacy lessons. Original workflow distinctions and Legacy labels are retained per lesson. Do not assume recording age alone establishes Legacy status.
The instructor explains creating a wooden ground geometry using box primitives and line nodes to establish the initial plank layout. The speaker describes using a clip node to manage boundaries and a Voronoi fracture node to break planks into individual pieces. The instructor walks through…
The recording introduces a dynamic tree swing made with Houdini’s Vellum Solver, including ropes and a swing in a prepared scene. The captions describe motion with wind resistance and mention a separate premium rope-bridge tutorial on Patreon. That reference does not establish a downloadable resource,…
The instructor explains the goal of setting up an initial state for a water simulation so that particles are present on the ground at frame one. The speaker describes creating a file to hold initial state information and configuring it to write data during a…
The instructor explains creating a disintegration effect in Houdini by using a Boolean operation to remove geometry from a sphere. The instructor describes setting up a particle emitter based on intersecting geometry to generate particles that simulate dissolving material. The speaker walks through adjusting particle…
The instructor introduces a tutorial for modeling and simulating sand for a time turner project, explicitly stating the intent to walk through the process. The speaker describes creating geometry nodes and spheres, then merging and deleting faces to form an opening between the shapes. The…
The instructor introduces the session by stating the goal is to look at the basics of particles and create a confetti blast. The instructor describes creating a geometry node for the confetti and a pop network to visualize particle creation. The speaker explains adding initial…