WEBVTT

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Halfway between black and white is not
always the gray you expect.

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In a typical image, stored color values
are encoded for display.

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Averaging those values can give a darker

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result than averaging the underlying
light.

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That difference matters when you blur an
image, blend layers, or build a glow.

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A transition can look muddy even when the
arithmetic seems correct.

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The fix starts before the effect.

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Convert color into a linear working space,

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perform the calculation there, then
transform the result for display.

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Keep data maps, like roughness and
normals, separate from color textures;

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they represent instructions, not
photographed light.

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Color management cannot rescue every
artistic choice.

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But it gives your tools a consistent
foundation,

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so you can judge the image instead of
fighting a hidden math problem.
