Halfway between black and white is not always the gray you expect. In a typical image, stored color values are encoded for display. Averaging those values can give a darker result than averaging the underlying light. That difference matters when you blur an image, blend layers, or build a glow. A transition can look muddy even when the arithmetic seems correct. The fix starts before the effect. Convert color into a linear working space, perform the calculation there, then transform the result for display. Keep data maps, like roughness and normals, separate from color textures; they represent instructions, not photographed light. Color management cannot rescue every artistic choice. But it gives your tools a consistent foundation, so you can judge the image instead of fighting a hidden math problem.